Posted on November 8, 2016 by Sol
In this article, I will show you how to install and use Swift 3 on Linux. Swift is officially tested and supported on Ubuntu Linux. I will assume that you have Ubuntu 16.04 installed on your server or on your local computer.
First, make sure that you have an up to date system:
1 sudo apt update 2 sudo apt upgrade
Next, install Clang which is required if you want to be able to use the Swift compiler:
1 sudo apt install clang libicu-dev
Posted on October 7, 2016 by Sol
This is a short article about compiling GCC 6.2 from sources on Ubuntu 16.04 64 bits. The default version of GCC on Ubuntu 16.04 is 5.4 which is not bad, however version 6 is has complete C++11 and C++14 support and partial C++17 support. GCC 6 has C11 and C++14 support enabled by default, no need to add -std=c11 or -std=c++14, versus version 5 where you needed to add the standard version explicitly.
First, let’s make sure that we have an up to date system:
1 sudo apt update 2 sudo apt upgrade
Posted on October 6, 2016 by Sol
This is a short article, triggered by an email question, on how to optimize your SSH login on Linux, specifically on a Raspberry Pi machine.
Many people use Linux as a headless server (no display and keyboard attached). However, from time to you need to connect to the server and do some changes or update the system. Typically, you will use SSH for this. If your local machine runs macOS or Linux this is done by writing in a Terminal:
1 ssh user_name@your_remote_ip_address
If you are on Windows, you can get a complete SSH client and the Bash shell by installing Git.
Writing ssh user_name@your_remote_ip_address and your password doesn’t seem like a big deal when you have a single remote server. However, once you have more than one server this becomes a tedious process.
A recommended practice is to create a SSH key pair, basically two text files, one public and one private. The private key stays on your local computer, while the public key needs to be copied on the remote machine. The advantage is that you could use the same public key on more than one remote machine.
Posted on October 4, 2016 by Sol
In this article, I will show you how to install Python 3 with NumPy, SciPy and Matplotlib on macOS Sierra. As an experiment, I’ve asked our partner AtoZ Programming Tutorials to record a video of the written tutorial. The video and the written tutorial overlap for the install part, however the written tutorial has different usage examples.
Please leave some feedback in the comments section about the mixed video and text approach from a teaching perspective. If the experiment is successful, we will continue to create more mixed tutorials.
Posted on September 24, 2016 by Sol
About two weeks ago Vim 8 was released with some notable changes. While I’m not a Vim fanatic, I tend to use it for quick edits on my Raspberry Pi over the network. Currently, Raspbian Jessie comes with the venerable Vim 7.4 and it will be a while until this will be replaced with version 8.
Fortunately, compiling Vim from sources on Raspbian is pretty straightforward.
Posted on September 22, 2016 by Sol
In this tutorial, I will show you how to compile from source and install the current stable version of GCC with Graphite loop optimizations on your macOS computer. The instructions from this tutorial were tested with Xcode 8 and Sierra (macOS 10.12).
Clang, the default compiler for macOS, supports only C, C++, Objective-C and Objective-C++. If you are interested in a modern Fortran compiler, e.g. you will need gfortran that comes with GCC. Another reason to have the latest stable version of GCC on your macOS is that it provides you with an alternative C and C++ compiler. Testing your code with two different compilers is always a good idea.
Posted on September 17, 2016 by Sol
Updated 25 February 2017
If you need a short tutorial about how to get started with OpenCV 3.2 programming in Python 3.6 on Windows, you are in the right place. Most articles I found online, including the OpenCV documentation, seem concerned only with Python 2.7.
We’ll start by installing the latest stable version of Python 3, which at the time of this writing is 3.6. Head over to https://www.python.org/downloads/ and download the installer. The default Python Windows installer is 32 bits and this is what I will use in this article. If you need the 64 bits version of Python, check the Looking for a specific release? section from the above page.
Posted on June 29, 2016 by Sol
This is a short article about compiling, building, GCC 6 from sources and how to get started with C++14 and C++17 on Raspberry Pi with Raspbian. At this time Raspbian comes with the stable but outdated GCC 4.9 as the default C and C++ compiler.
I’ve tested the next steps on a Raspberry Pi 2, but it should work on all current models.
Posted on June 24, 2016 by Sol
This is a short article about how to get started with C++14 and C++17 on Raspberry Pi on Raspbian. At the time of this writing Raspbian is based on Debian Jessie, which comes with the stable but outdated GCC 4.9 as the default C and C++ compiler.
Fortunately, the next release of Debian, Stretch, comes with GCC 6.1 which has a complete C++11/C++14 implementation. I wouldn’t recommend a complete upgrade from Jessie to Stretch because, at this time, not all packages from Stretch have proper support for Raspberry Pi, this is why I will show you next how to install GCC 6 and his dependencies from Stretch and keep Jessie as the default source for all the other packages. I’ve tested the next steps on Raspberry Pi 2 and 3, but it should work on older models too.
Posted on May 14, 2016 by Sol
In this post I will show you a simple way in which you can share your iOS applications wirelessly with your friends or users for testing purposes. The procedure requires that you have an iOS device and an Apple developer account. You will also need a secure (https) personal website or a Dropbox account. If you can test your app on your device, you can share it with other people.
Please note that this approach does not require any kind of jailbreaking and as far as I can tell, it is accepted by Apple. Alternatively, you can use TestFlight to invite people to test your beta application. Personally, I found the approach presented in this article easier to setup and use.
Posted on May 10, 2016 by Sol
UPDATE 22 September 2016
If you are using macOS Sierra check the new tutorial.
In this tutorial, I will show you how to compile from source and install the current stable version of GCC with Graphite loop optimizations on your OS X computer. The instructions from this tutorial were tested with Xcode 7.3 and El Capitan (OS X 10.11).
Clang, the default compiler for OS X, supports only C, C++ and Objective-C. If you are interested in a modern Fortran compiler, e.g. you will need gfortran that comes with GCC. Another reason to have the latest stable version of GCC on your Mac is that it provides you with an alternative C and C++ compiler. Testing your code with two different compilers is always a good idea.
Posted on April 29, 2016 by Sol
If you already have Node.js installed on your Mac you will need to upgrade it when a new version comes up. There are basically two ways to achieve this goal download the installer from Node.js or use the command line to upgrade Node.js.
A simple way to upgrade Node.js from the Terminal is to use the n version manager:
Posted on March 6, 2016 by Sol
In this article I will show you how to build the Boost libraries under Mac OS X with GCC 5 or Clang. Once the libraries are installed, we’ll test the build with a short demo of using Boost Filesystem.
The next C++ standard, C++17, will probably include a much needed Filesystem specification based on Boost Filesystem. Some compilers like Visual Studio 2015 already include the filesystem header as an experimental feature. In the meantime, if your preferred C++ compiler doesn’t include filesystem, you can use the Boost implementation and update your code later.
Posted on June 4, 2015 by Sol
The code for this post is on GitHub: https://github.com/sol-prog/opencv-video-editing.
I’ve always knew that OpenCV can be used to do some video editing, however when I’ve actually tried to use it to open a video file, a few weeks ago, I was amazed at the quantity of misleading or incomplete tutorials you find on the web. I wrote this tutorial to save some time for others like me that need to do some quick and dirty video editing with C++ and OpenCV.
Simplest thing that you could try is to read frames from your computer’s webcam. OpenCV uses the same function, VideoCapture, for opening a video file or a camera attached to your computer, the only difference is that for a camera you will feed the function a number, while for an actual video file you will use the video path.
Posted on May 14, 2015 by Sol
At the time of this writing Clang, the default C++ compiler on OS X, doesn’t have an OpenMP implementation. GCC however supports OpenMP 4, but you need to install it yourself if you want to use it. GCC 5 can be built from sources for OS X if you want to have the latest and greatest or, you can install it with Homebrew.
OpenMP ads threading support to a C or C++ code through pragmas, this has the advantage that you can take a serial code and parallelize it with minimal code modifications.
As a side node, starting with C++11, you can directly use the thread header if you want to explicitly parallelize your code and this approach is supported by Clang.