Solarian Programmer

My programming ramblings

Install OpenCV 3 with Python 3 on macOS Sierra

Posted on November 29, 2016 by Sol

In this article, I will show you how to install OpenCV 3 with Python 3 on macOS Sierra. Most tutorials I found online, including the OpenCV documentation, seem concerned only with Python 2.7.

MacOS comes by default with Python 2.7 which, at this point, receives only bug fixes and will be EOL by 2020. Python 3.x is the future and it is supported by all major Python libraries. In this tutorial, we’ll use the latest stable Python 3 release, Python 3.5.2.

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C++ - Passing a C-style array with size information to a function

Posted on November 28, 2016 by Sol

When you pass a C-style array to a function it will decay to a pointer to the first element of the array, basically losing the size information.

As a side note, in a pure C++ code, one will prefer to use std::vector or std::array instead of C-style arrays. However, there are cases like in embedded systems in which using the Standard Template Library is forbidden by your company guide rules or simply not available on the platform. This is why I think the approach presented in this article could be of some interest to C++ programmers.

In C, you will need to pass the size of the array as an extra parameter to the function or use a global variable. A potential problem with this approach is that it is easy to screw up by forgetting the array to pointer decay rule or by passing the wrong size information.

Here is an example of a classical bug when one forgets about the array to pointer decay rule:

 1 void func(int *my_array) {
 2 	// Wrong, my_array_size won't be equal with the actual number of the elements from the original array
 3 	size_t my_array_size = sizeof(my_array)/sizeof(my_array[0]);
 4 
 5 	// ...
 6 
 7 }
 8 
 9 int main() {
10 	// C-style array
11 	int my_array[5] = {1, 2, 3, 4, 5};
12 
13 	// Good, here my_array_size will be 5!
14 	size_t my_array_size = sizeof(my_array)/sizeof(my_array[0]);
15 	return 0;
16 }

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Swift 3 and OpenGL on Linux and macOS with GLFW

Posted on November 19, 2016 by Sol

This is a short article about how to get started with Swift 3 and OpenGL on Linux and macOS. In order to keep the code portable on both operating systems, we’ll use GLFW to create a window with an OpenGL context. Keep in mind that, at time of this writing, Swift can call directly any C library. However, if you need to use a C++ library you will need to write a C wrapper around it, because Swift 3 is not interoperable with C++.

As a practical example, we’ll use OpenGL to draw a yellow rectangle on a red background. In order to keep the code short and as simple as possible, we’ll use the fixed OpenGL functionality. If you want to use modern OpenGL, please check my other OpenGL articles. Replacing the fixed OpenGL functionality from the article example is left as an exercise for the reader. Basically, once you know how to call OpenGL functions from Swift and compile the code, it is just a question of writing supporting code for dealing with shaders, buffers and so on.

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Getting started with Swift 3 on Linux

Posted on November 8, 2016 by Sol

In this article, I will show you how to install and use Swift 3 on Linux. Swift is officially tested and supported on Ubuntu Linux. I will assume that you have Ubuntu 16.04 installed on your server or on your local computer.

First, make sure that you have an up to date system:

1 sudo apt update
2 sudo apt upgrade

Next, install Clang which is required if you want to be able to use the Swift compiler:

1 sudo apt install clang libicu-dev

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Building GCC on Ubuntu Linux

Posted on October 7, 2016 by Sol

This is a short article about compiling GCC 6.2 from sources on Ubuntu 16.04 64 bits. The default version of GCC on Ubuntu 16.04 is 5.4 which is not bad, however version 6 is has complete C++11 and C++14 support and partial C++17 support. GCC 6 has C11 and C++14 support enabled by default, no need to add -std=c11 or -std=c++14, versus version 5 where you needed to add the standard version explicitly.

First, let’s make sure that we have an up to date system:

1 sudo apt update
2 sudo apt upgrade

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Linux - Optimize your SSH login workflow

Posted on October 6, 2016 by Sol

This is a short article, triggered by an email question, on how to optimize your SSH login on Linux, specifically on a Raspberry Pi machine.

Many people use Linux as a headless server (no display and keyboard attached). However, from time to you need to connect to the server and do some changes or update the system. Typically, you will use SSH for this. If your local machine runs macOS or Linux this is done by writing in a Terminal:

1 ssh user_name@your_remote_ip_address

If you are on Windows, you can get a complete SSH client and the Bash shell by installing Git.

Writing ssh user_name@your_remote_ip_address and your password doesn’t seem like a big deal when you have a single remote server. However, once you have more than one server this becomes a tedious process.

A recommended practice is to create a SSH key pair, basically two text files, one public and one private. The private key stays on your local computer, while the public key needs to be copied on the remote machine. The advantage is that you could use the same public key on more than one remote machine.

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Install Python 3 with NumPy, SciPy and Matplotlib on macOS Sierra

Posted on October 4, 2016 by Sol

In this article, I will show you how to install Python 3 with NumPy, SciPy and Matplotlib on macOS Sierra. As an experiment, I’ve asked our partner AtoZ Programming Tutorials to record a video of the written tutorial. The video and the written tutorial overlap for the install part, however the written tutorial has different usage examples.

Please leave some feedback in the comments section about the mixed video and text approach from a teaching perspective. If the experiment is successful, we will continue to create more mixed tutorials.

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Raspberry Pi Raspbian - Building and Installing Vim 8.0

Posted on September 24, 2016 by Sol

About two weeks ago Vim 8 was released with some notable changes. While I’m not a Vim fanatic, I tend to use it for quick edits on my Raspberry Pi over the network. Currently, Raspbian Jessie comes with the venerable Vim 7.4 and it will be a while until this will be replaced with version 8.

Fortunately, compiling Vim from sources on Raspbian is pretty straightforward.

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Compiling GCC 6 on macOS Sierra

Posted on September 22, 2016 by Sol

In this tutorial, I will show you how to compile from source and install the current stable version of GCC with Graphite loop optimizations on your macOS computer. The instructions from this tutorial were tested with Xcode 8 and Sierra (macOS 10.12).

Clang, the default compiler for macOS, supports only C, C++, Objective-C and Objective-C++. If you are interested in a modern Fortran compiler, e.g. you will need gfortran that comes with GCC. Another reason to have the latest stable version of GCC on your macOS is that it provides you with an alternative C and C++ compiler. Testing your code with two different compilers is always a good idea.

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Install OpenCV 3 with Python 3 on Windows

Posted on September 17, 2016 by Sol

If you need a short tutorial about how to get started with OpenCV 3.1 programming in Python 3.5 on Windows, you are in the right place. Most articles I found online, including the OpenCV documentation, seem concerned only with Python 2.7.

We’ll start by installing the latest stable version of Python 3, which at the time of this writing is 3.5. Head over to https://www.python.org/downloads/ and download the installer. The default Python Windows installer is 32 bits and this is what I will use in this article. If you need the 64 bits version of Python, check the Looking for a specific release? section from the above page.

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Raspberry Pi Raspbian Compiling GCC 6

Posted on June 29, 2016 by Sol

This is a short article about compiling, building, GCC 6 from sources and how to get started with C++14 and C++17 on Raspberry Pi with Raspbian. At this time Raspbian comes with the stable but outdated GCC 4.9 as the default C and C++ compiler.

I’ve tested the next steps on a Raspberry Pi 2, but it should work on all current models.

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Raspberry Pi - Install GCC 6 and compile C++14 and C++17 programs

Posted on June 24, 2016 by Sol

This is a short article about how to get started with C++14 and C++17 on Raspberry Pi on Raspbian. At the time of this writing Raspbian is based on Debian Jessie, which comes with the stable but outdated GCC 4.9 as the default C and C++ compiler.

Fortunately, the next release of Debian, Stretch, comes with GCC 6.1 which has a complete C++11/C++14 implementation. I wouldn’t recommend a complete upgrade from Jessie to Stretch because, at this time, not all packages from Stretch have proper support for Raspberry Pi, this is why I will show you next how to install GCC 6 and his dependencies from Stretch and keep Jessie as the default source for all the other packages. I’ve tested the next steps on Raspberry Pi 2 and 3, but it should work on older models too.

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How to share a compiled iOS app ipa with your users for testing using Dropbox or your website

Posted on May 14, 2016 by Sol

In this post I will show you a simple way in which you can share your iOS applications wirelessly with your friends or users for testing purposes. The procedure requires that you have an iOS device and an Apple developer account. You will also need a secure (https) personal website or a Dropbox account. If you can test your app on your device, you can share it with other people.

Please note that this approach does not require any kind of jailbreaking and as far as I can tell, it is accepted by Apple. Alternatively, you can use TestFlight to invite people to test your beta application. Personally, I found the approach presented in this article easier to setup and use.

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Compiling GCC 6 on OS X

Posted on May 10, 2016 by Sol

UPDATE 22 September 2016

If you are using macOS Sierra check the new tutorial.

In this tutorial, I will show you how to compile from source and install the current stable version of GCC with Graphite loop optimizations on your OS X computer. The instructions from this tutorial were tested with Xcode 7.3 and El Capitan (OS X 10.11).

Clang, the default compiler for OS X, supports only C, C++ and Objective-C. If you are interested in a modern Fortran compiler, e.g. you will need gfortran that comes with GCC. Another reason to have the latest stable version of GCC on your Mac is that it provides you with an alternative C and C++ compiler. Testing your code with two different compilers is always a good idea.

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How to upgrade Node.js on Mac OS X

Posted on April 29, 2016 by Sol

If you already have Node.js installed on your Mac you will need to upgrade it when a new version comes up. There are basically two ways to achieve this goal download the installer from Node.js or use the command line to upgrade Node.js.

A simple way to upgrade Node.js from the Terminal is to use the n version manager:

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