Great book - OpenGL SuperBible
Posted on October 19, 2011 by Sol
I’ve just bought myself the last edition of OpenGL SuperBible by R. S. Wright. It is time to brush my knowledge of the new OpenGL specification, until now I’ve used mostly the fixed pipeline functionality for graphic programming, which is considered deprecated today. Even for iPhone programming you need to use shaders if you target OpenGL ES 2. From my past experience with the fourth edition, this book can be used as a tutorial for learning the new OpenGL specification. It will also be an opportunity to try some OpenGL iPhone programming, I intend to write on my blog about this journey in the world of shader programming.